@startuml
sprite $hand_peace [48x48/16] {
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00000000000000000002AC70000000000000000000000000
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0000000100000000005FFFFE000000000000000000000000
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000000000000000000000000004FFFFF102FFFFF30000000
000000000000000000000000002FFFFF002FFFFF30000000
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00000001FFFFFFFFFFFFFFFC006FECEFF100030000000000
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00000004FFFFFFFFEEEEEC4001FFFFFFFFF8312720000000
00000004FFFFFFC1000000000CFFFFFFFFFFFFFF20000000
00000003FFFFFF9000000002CFFFFFFFFFFFFFFF10000000
00000001FFFFFFF7555557AFFFFFFFFFFFFFFFFF00000000
00000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000000
000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000000
000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000000
0000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000
00000000002EFFFFFFFFFFFFFFFFFFFFFFFFF20000000000
000000000002EFFFFFFFFFFFFFFFFFFFFFFF400000000000
0000000000001CFFFFFFFFFFFFFFFFFFFFE3000000000000
000000000000007FFFFFFFFFFFFFFFFFF910000000000000
00000000000000017CFFFFFFFFFFFFD92000000000000000
000000000000000000146777777642000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HAND_PEACE(_alias) ENTITY(rectangle,black,hand_peace,_alias,FA6 HAND_PEACE)
!define FA6_HAND_PEACE(_alias, _label) ENTITY(rectangle,black,hand_peace,_label, _alias,FA6 HAND_PEACE)
!define FA6_HAND_PEACE(_alias, _label, _shape) ENTITY(_shape,black,hand_peace,_label, _alias,FA6 HAND_PEACE)
!define FA6_HAND_PEACE(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_peace,_label, _alias,FA6 HAND_PEACE)
skinparam folderBackgroundColor<<FA6 HAND_PEACE>> White
@enduml